Variables:
ai.think no description (True)
ai.move no description (True)
ai.sensetime no description (1)
ai.frametime no description (5)
ai.tickrate no description (5)
antihack.enabled is antihack enabled at all (True)
antihack.admincheat are admins allowed to use their admin cheat (True)
antihack.objectplacement use antihack to verify object placement by players (True)
antihack.playerdamage use antihack to verify damage caused by players (True)
antihack.userlevel 0 == users, 1 == admins, 2 == developers (2)
antihack.enforcementlevel 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1)
antihack.relaxationrate the rate at which violation values go back down (0.1)
antihack.relaxationpause the time before violation values go back down (10)
antihack.maxviolation violation value above this results in enforcement (100)
antihack.noclip_protection 0 == disabled, 1 == raycast, 2 == spherecast (2)
antihack.noclip_reject whether or not to reject movement when noclip is detected (True)
antihack.noclip_penalty violation penalty to hand out when noclip is detected (4)
antihack.speedhack_protection 0 == disabled, 1 == enabled (1)
antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False)
antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (4)
antihack.speedhack_forgiveness speed threshold to assume speedhacking, lower value = more false positives (2)
antihack.speedhack_deltatime time interval to calculate speed in, lower value = more false positives (0.2)
antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15)
antihack.speedhack_history speeding ticket history length (20)
antihack.flyhack_protection 0 == disabled, 1 == simple, 2 == advanced (DISABLED) (1)
antihack.flyhack_reject whether or not to reject movement when flyhack is detected (False)
antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (4)
antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (2)
antihack.debuglevel 0 == silent, 1 == print max violation, 2 == print every violation (1)
batching.colliders no description (True)
batching.collider_vertices no description (10000)
batching.collider_submeshes no description (1)
batching.verbose no description (0)
chat.enabled Enable or disable chat displaying (True)
chat.serverlog no description (True)
construct.frameminutes How many minutes before a placed frame gets destroyed (30)
craft.instant no description (False)
decay.scale no description (1)
decay.debug no description (False)
env.time no description (17.99763)
env.day no description (25)
env.month no description (9)
env.year no description (2025)
fps.limit The maximum number of frames to render per second (256)
gc.interval no description (-1)
global.safemode no description (False)
global.debugmode no description (False)
global.maxthreads no description (8)
global.perf Show frames per second (fps) (0)
global.timewarning no description (False)
global.developer no description (0)
heli.lifetimeminutes no description (15)
heli.guns no description (1)
heli.bulletdamagescale no description (1)
heli.bulletaccuracy no description (2)
net.visdebug Turns on debug display of network visibility (False)
net.log no description (False)
physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
physics.bouncethreshold no description (2)
physics.sleepthreshold no description (0.005)
physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
physics.steps The amount of physics steps per second (16)
pool.sounds no description (False)
pool.decals no description (True)
pool.effects no description (True)
pool.skins no description (True)
pool.trees no description (True)
pool.decor no description (True)
sentry.targetall target everyone regardless of authorization (False)
server.ip no description (185.97.254.11)
server.port no description (29470)
server.maxplayers no description (200)
server.hostname no description ( Deathpunch [RU] [UFO])
server.identity no description (moscow-ovh)
server.level no description (Procedural Map)
server.seed no description (1010101)
server.salt no description (1234)
server.worldsize no description (4000)
server.saveinterval no description (300)
server.secure no description (True)
server.tickrate no description (10)
server.entityrate no description (16)
server.official no description (False)
server.globalchat no description (True)
server.stability no description (True)
server.radiation no description (True)
server.itemdespawn no description (180)
server.pve no description (False)
server.description no description (Сервер игры RUST Experimental)
server.headerimage no description ()
server.url no description ()
server.eac no description (1)
server.updatebatch How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
server.planttick Plants tick every x seconds. This is how many seconds between ticks. (60)
server.planttickscale Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
server.maxunack Max amount of unacknowledged messages before we assume we’re congested (4)
server.netcache Use network caching (True)
server.netcachesize Informational, the size of the network cache (in bytes) (1435498)
server.savecachesize Informational, the size of the save cache (in bytes) (1235174)
server.compression no description (False)
server.netlog no description (False)
spawn.min_rate no description (0.1)
spawn.max_rate no description (1)
spawn.min_density no description (0.1)
spawn.max_density no description (1)
stability.verbose no description (0)
stability.strikes no description (10)
stability.collapse no description (0.05)
stability.accuracy no description (0.001)
time.fixeddelta Fixed delta time in seconds (0.0625)
time.maxdelta The minimum amount of times to tick per frame (0.33)
vis.damage Turns on debug display of damages (False)
vis.attack Turns on debug display of attacks (False)
vis.triggers Show trigger entries (False)
xmas.enabled no description (True)
xmas.spawnrange no description (50)
xmas.giftsperplayer no description (2)
rcon.port no description (29471)
rcon.ip no description (185.97.254.11)
rcon.web If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False)
Commands:
global.status( ) Print out currently connected clients
global.kick( void ) no description
global.kickall( void ) no description
global.ban( void ) no description
global.moderatorid( void ) no description
global.ownerid( void ) no description
global.removemoderator( void ) no description
global.removeowner( void ) no description
global.banid( void ) no description
global.unban( void ) no description
global.players( ) Print out currently connected clients etc
global.say( ) Sends a message in chat
global.users( ) Show user info for players on server.
global.banlist( ) List of banned users (sourceds compat)
global.banlistex( ) List of banned users — shows reasons and usernames
global.listid( ) List of banned users, by ID (sourceds compat)
global.mutevoice( void ) no description
global.unmutevoice( void ) no description
global.mutechat( void ) no description
global.unmutechat( void ) no description
global.clientperf( void ) no description
global.entid( void ) no description
batching.refresh_colliders( void ) no description
batching.status( void ) no description
console.tail( ) Return the last x lines of the console. Default is 200
console.search( ) Search the console for a particular string
data.export( void ) no description
debug.flushgroup( ) Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
debug.breakheld( ) Break the current held object
debug.breakitem( ) Break all the items in your inventory whose name match the passed string
entity.debug_toggle( void ) no description
entity.nudge( void ) no description
entity.create( void ) no description
env.addtime( void ) no description
gc.collect( void ) no description
gc.unload( void ) no description
global.restart( ) Restart the server — with 60 seconds warning
global.quit( ) Leave the game
global.report( void ) no description
global.objects( void ) no description
global.textures( void ) no description
global.colliders( void ) no description
global.error( void ) no description
global.queue( void ) no description
global.sleep( void ) no description
global.spectate( void ) no description
global.teleport( void ) no description
global.teleport2me( void ) no description
global.teleportany( void ) no description
global.cleanup( void ) no description
global.version( void ) no description
global.sysinfo( void ) no description
heli.drop( void ) no description
heli.calltome( void ) no description
heli.call( void ) no description
heli.strafe( void ) no description
hierarchy.ls( void ) no description
hierarchy.cd( void ) no description
hierarchy.del( void ) no description
inventory.give( void ) no description
inventory.giveall( void ) no description
inventory.givebpall( void ) no description
inventory.giveto( void ) no description
inventory.giveid( void ) no description
inventory.givearm( void ) no description
inventory.givebp( void ) no description
pool.stats( void ) no description
pool.prefab_stats( void ) no description
pool.asset_stats( void ) no description
pool.clear( void ) no description
server.stop( string DisconnectMessage ) Stops a server
server.backup( ) Backup server folder
server.writecfg( ) Writes config files
server.fps( void ) no description
server.save( ) Force save the current game
server.readcfg( void ) no description
spawn.fill_populations( void ) no description
spawn.fill_groups( void ) no description
weather.clouds( void ) no description
weather.fog( void ) no description
weather.wind( void ) no description
weather.rain( void ) no description
xmas.refill( void ) no description
global.dump( void ) no description
global.find( string Name ) Search for a command
global.echo( string output ) Prints something to the debug output
oxide.plugins( void ) no description
global.plugins( void ) no description
oxide.load( void ) no description
global.load( void ) no description
oxide.unload( void ) no description
global.unload( void ) no description
oxide.reload( void ) no description
global.reload( void ) no description
oxide.version( void ) no description
oxide.lang( void ) no description
global.lang( void ) no description
oxide.group( void ) no description
global.group( void ) no description
oxide.usergroup( void ) no description
global.usergroup( void ) no description
oxide.grant( void ) no description
global.grant( void ) no description
oxide.revoke( void ) no description
global.revoke( void ) no description
oxide.show( void ) no description
global.show( void ) no description
io.list( void ) no description
io.layers( void ) no description
io.itemnames( void ) no description
countdown.restart( void ) no description
player.mute( void ) no description
player.unmute( void ) no description
chatmute.debug( void ) no description
ac.fps( void ) no description
ac.check( void ) no description
player.ban( void ) no description
player.checkban( void ) no description
player.kick( void ) no description
player.unban( void ) no description
player.banlist( void ) no description
ebs.import( void ) no description
inv.giveplayer( void ) no description
inv.give( void ) no description
inv.giveall( void ) no description
kit.gui( void ) no description
kit.close( void ) no description
kit.show( void ) no description
playermanager.close( void ) no description
playermanager.subsection( void ) no description
playermanager.select( void ) no description
playermanager.dialog( void ) no description
playermanager.execute( void ) no description
playermanager.dialogselect( void ) no description
playermanager.dialogclose( void ) no description
playermanager.teleport( void ) no description
playermanager.page( void ) no description