Команды RUST

Variables:
ai.think                 no description (True)
ai.move                  no description (True)
ai.sensetime             no description (1)
ai.frametime             no description (5)
ai.tickrate              no description (5)
antihack.enabled         is antihack enabled at all (True)
antihack.admincheat      are admins allowed to use their admin cheat (True)
antihack.objectplacement use antihack to verify object placement by players (True)
antihack.playerdamage    use antihack to verify damage caused by players (True)
antihack.userlevel       0 == users, 1 == admins, 2 == developers (2)
antihack.enforcementlevel 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1)
antihack.relaxationrate  the rate at which violation values go back down (0.1)
antihack.relaxationpause the time before violation values go back down (10)
antihack.maxviolation    violation value above this results in enforcement (100)
antihack.noclip_protection 0 == disabled, 1 == raycast, 2 == spherecast (2)
antihack.noclip_reject   whether or not to reject movement when noclip is detected (True)
antihack.noclip_penalty  violation penalty to hand out when noclip is detected (4)
antihack.speedhack_protection 0 == disabled, 1 == enabled (1)
antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False)
antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (4)
antihack.speedhack_forgiveness speed threshold to assume speedhacking, lower value = more false positives (2)
antihack.speedhack_deltatime time interval to calculate speed in, lower value = more false positives (0.2)
antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15)
antihack.speedhack_history speeding ticket history length (20)
antihack.flyhack_protection 0 == disabled, 1 == simple, 2 == advanced (DISABLED) (1)
antihack.flyhack_reject  whether or not to reject movement when flyhack is detected (False)
antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (4)
antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (2)
antihack.debuglevel      0 == silent, 1 == print max violation, 2 == print every violation (1)
batching.colliders       no description (True)
batching.collider_vertices no description (10000)
batching.collider_submeshes no description (1)
batching.verbose         no description (0)
chat.enabled             Enable or disable chat displaying (True)
chat.serverlog           no description (True)
construct.frameminutes   How many minutes before a placed frame gets destroyed (30)
craft.instant            no description (False)
decay.scale              no description (1)
decay.debug              no description (False)
env.time                 no description (17.99763)
env.day                  no description (25)
env.month                no description (9)
env.year                 no description (2025)
fps.limit                The maximum number of frames to render per second (256)
gc.interval              no description (-1)
global.safemode          no description (False)
global.debugmode         no description (False)
global.maxthreads        no description (8)
global.perf              Show frames per second (fps) (0)
global.timewarning       no description (False)
global.developer         no description (0)
heli.lifetimeminutes     no description (15)
heli.guns                no description (1)
heli.bulletdamagescale   no description (1)
heli.bulletaccuracy      no description (2)
net.visdebug             Turns on debug display of network visibility (False)
net.log                  no description (False)
physics.droppedmode      The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
physics.bouncethreshold  no description (2)
physics.sleepthreshold   no description (0.005)
physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
physics.steps            The amount of physics steps per second (16)
pool.sounds              no description (False)
pool.decals              no description (True)
pool.effects             no description (True)
pool.skins               no description (True)
pool.trees               no description (True)
pool.decor               no description (True)
sentry.targetall         target everyone regardless of authorization (False)
server.ip                no description (185.97.254.11)
server.port              no description (29470)
server.maxplayers        no description (200)
server.hostname          no description ( Deathpunch [RU] [UFO])
server.identity          no description (moscow-ovh)
server.level             no description (Procedural Map)
server.seed              no description (1010101)
server.salt              no description (1234)
server.worldsize         no description (4000)
server.saveinterval      no description (300)
server.secure            no description (True)
server.tickrate          no description (10)
server.entityrate        no description (16)
server.official          no description (False)
server.globalchat        no description (True)
server.stability         no description (True)
server.radiation         no description (True)
server.itemdespawn       no description (180)
server.pve               no description (False)
server.description       no description (Сервер игры RUST Experimental)
server.headerimage       no description ()
server.url               no description ()
server.eac               no description (1)
server.updatebatch       How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
server.planttick         Plants tick every x seconds. This is how many seconds between ticks. (60)
server.planttickscale    Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
server.maxunack          Max amount of unacknowledged messages before we assume we’re congested (4)
server.netcache          Use network caching (True)
server.netcachesize      Informational, the size of the network cache (in bytes) (1435498)
server.savecachesize     Informational, the size of the save cache (in bytes) (1235174)
server.compression       no description (False)
server.netlog            no description (False)
spawn.min_rate           no description (0.1)
spawn.max_rate           no description (1)
spawn.min_density        no description (0.1)
spawn.max_density        no description (1)
stability.verbose        no description (0)
stability.strikes        no description (10)
stability.collapse       no description (0.05)
stability.accuracy       no description (0.001)
time.fixeddelta          Fixed delta time in seconds (0.0625)
time.maxdelta            The minimum amount of times to tick per frame (0.33)
vis.damage               Turns on debug display of damages (False)
vis.attack               Turns on debug display of attacks (False)
vis.triggers             Show trigger entries (False)
xmas.enabled             no description (True)
xmas.spawnrange          no description (50)
xmas.giftsperplayer      no description (2)
rcon.port                no description (29471)
rcon.ip                  no description (185.97.254.11)
rcon.web                 If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False)

Commands:
global.status(  ) Print out currently connected clients
global.kick( void ) no description
global.kickall( void ) no description
global.ban( void ) no description
global.moderatorid( void ) no description
global.ownerid( void ) no description
global.removemoderator( void ) no description
global.removeowner( void ) no description
global.banid( void ) no description
global.unban( void ) no description
global.players(  ) Print out currently connected clients etc
global.say(  ) Sends a message in chat
global.users(  ) Show user info for players on server.
global.banlist(  ) List of banned users (sourceds compat)
global.banlistex(  ) List of banned users — shows reasons and usernames
global.listid(  ) List of banned users, by ID (sourceds compat)
global.mutevoice( void ) no description
global.unmutevoice( void ) no description
global.mutechat( void ) no description
global.unmutechat( void ) no description
global.clientperf( void ) no description
global.entid( void ) no description
batching.refresh_colliders( void ) no description
batching.status( void ) no description
console.tail(  ) Return the last x lines of the console. Default is 200
console.search(  ) Search the console for a particular string
data.export( void ) no description
debug.flushgroup(  ) Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
debug.breakheld(  ) Break the current held object
debug.breakitem(  ) Break all the items in your inventory whose name match the passed string
entity.debug_toggle( void ) no description
entity.nudge( void ) no description
entity.create( void ) no description
env.addtime( void ) no description
gc.collect( void ) no description
gc.unload( void ) no description
global.restart(  ) Restart the server — with 60 seconds warning
global.quit(  ) Leave the game
global.report( void ) no description
global.objects( void ) no description
global.textures( void ) no description
global.colliders( void ) no description
global.error( void ) no description
global.queue( void ) no description
global.sleep( void ) no description
global.spectate( void ) no description
global.teleport( void ) no description
global.teleport2me( void ) no description
global.teleportany( void ) no description
global.cleanup( void ) no description
global.version( void ) no description
global.sysinfo( void ) no description
heli.drop( void ) no description
heli.calltome( void ) no description
heli.call( void ) no description
heli.strafe( void ) no description
hierarchy.ls( void ) no description
hierarchy.cd( void ) no description
hierarchy.del( void ) no description
inventory.give( void ) no description
inventory.giveall( void ) no description
inventory.givebpall( void ) no description
inventory.giveto( void ) no description
inventory.giveid( void ) no description
inventory.givearm( void ) no description
inventory.givebp( void ) no description
pool.stats( void ) no description
pool.prefab_stats( void ) no description
pool.asset_stats( void ) no description
pool.clear( void ) no description
server.stop( string DisconnectMessage ) Stops a server
server.backup(  ) Backup server folder
server.writecfg(  ) Writes config files
server.fps( void ) no description
server.save(  ) Force save the current game
server.readcfg( void ) no description
spawn.fill_populations( void ) no description
spawn.fill_groups( void ) no description
weather.clouds( void ) no description
weather.fog( void ) no description
weather.wind( void ) no description
weather.rain( void ) no description
xmas.refill( void ) no description
global.dump( void ) no description
global.find( string Name ) Search for a command
global.echo( string output ) Prints something to the debug output
oxide.plugins( void ) no description
global.plugins( void ) no description
oxide.load( void ) no description
global.load( void ) no description
oxide.unload( void ) no description
global.unload( void ) no description
oxide.reload( void ) no description
global.reload( void ) no description
oxide.version( void ) no description
oxide.lang( void ) no description
global.lang( void ) no description
oxide.group( void ) no description
global.group( void ) no description
oxide.usergroup( void ) no description
global.usergroup( void ) no description
oxide.grant( void ) no description
global.grant( void ) no description
oxide.revoke( void ) no description
global.revoke( void ) no description
oxide.show( void ) no description
global.show( void ) no description
io.list( void ) no description
io.layers( void ) no description
io.itemnames( void ) no description
countdown.restart( void ) no description
player.mute( void ) no description
player.unmute( void ) no description
chatmute.debug( void ) no description
ac.fps( void ) no description
ac.check( void ) no description
player.ban( void ) no description
player.checkban( void ) no description
player.kick( void ) no description
player.unban( void ) no description
player.banlist( void ) no description
ebs.import( void ) no description
inv.giveplayer( void ) no description
inv.give( void ) no description
inv.giveall( void ) no description
kit.gui( void ) no description
kit.close( void ) no description
kit.show( void ) no description
playermanager.close( void ) no description
playermanager.subsection( void ) no description
playermanager.select( void ) no description
playermanager.dialog( void ) no description
playermanager.execute( void ) no description
playermanager.dialogselect( void ) no description
playermanager.dialogclose( void ) no description
playermanager.teleport( void ) no description
playermanager.page( void ) no description

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